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Alexandre Chaves aka DevGiraffe
Solving Game Design problems with Technical and Creative skills.
Andromeda Project
Level Design and Mission Design Breakdown
Unveiling the World: The Artistry of Open World Design

In this open-world design, I am exploring the concept of rhizomatic space. The idea is to create a level where you can travel from any point to another, with all locations being directly connected. While missions may restrict certain areas, eventually you will have the freedom to explore everything beyond them. My process began by collecting references and iterating on the composition and visual language of my blockout until it gave me a clear vision of what I was imagining.

Comunication Antennas

Comunication Antenna #1

Comunication Antenna #2

Comunication Antenna #3
Character's Base

Paru's Base #1

Elizabeth's Base #1
Power Station Building

Power Station Building

Power Station Inside
Level Design
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