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Alexandre Chaves aka DevGiraffe
Solving Game Design problems with Technical and Creative skills.
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Implemented UI, animations, pipelines, and graphics exploration.
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Contributed to a multi-cultural game company, improving language skills.
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Worked alongside designers to bring their visions to life and ensure seamless integration of technical aspects with artistic design.
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Actively participated in brainstorming and problem-solving sessions, providing valuable input to enhance gameplay mechanics and user experience.
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Worked on cross-disciplinary teams, fostering a dynamic and collaborative environment that led to successful project outcomes.
X COM LEGENDS (2021 - 2023)
UI Technical Artist
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Led a 7-person team, including artists, programmers, sound designer, and QA.
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Took on roles of Game Designer, Project Manager, and Game Writer.
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Provided leadership and support for achieving technical and creative goals.
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Created defining documents for features, lore, UI, and technical art pipelines.
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Managed pacing, puzzle design, level creation, challenge implementation, collectable placement, ambient design, and level storytelling.
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Organized playtests and collaborated with QA for feedback.
TETRAGON ( 2021 )
Author & Game Designer
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Supported and coordinated the crew to achieve technical goals for each milestone.
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Led and supported the team to reach technical sprint goals.
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Communicated with lead developers to comprehend technical aspects of features.
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Coordinated junior developers for feature implementation.
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Implemented online gameplay features using Photon Engine.
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Collaborated closely with artists to integrate animations, VFX, and gameplay for new enemies.
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Delivered builds for milestone releases and continuously integrated new features with other teams.
RELIC HUNTERS LEGEND (2020-2021)
Team Leader & Senior Gameplay Developer
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Contacted by Big Green Pillow to provide formal feedback on their featured game Slash Quest.
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Played and thoroughly analyzed every level of the game.
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Compiled and documented all feedback in a formal report.
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Identified bugs and design inconsistencies throughout the gameplay.
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Delivered comprehensive feedback via a formal document.
SLASH QUEST (2020)
Game Design Consultancy
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Created tools using C# to speedup pipelines.
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Integrated Characters, Skills, VFX, and UI.
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Improved tool systems and lighting of scenes.
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Created Animations for Character Skills. Communicate with the Art team to maintain quality integration
HEAVY METAL MACHINES (2019)
Technical Artist
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